This is a site I designed and implemented for a fashion design studio in Beijing. I communicated with the client to get an idea of what their need is and designed the site from scratch. And made corresponding modification according to their feedback. The site is using Bootstrap framework.
Feb 2013 – Game: GPU Path Tracer
Implemented in C++, using CUDA
Oct 2012 – Game: Cocktail Maker
Implemented in Unity3D, scripted in C#
March 2012 – Simulation: Smoke
Implemented in C++, semi-Lagrangian smoke simulator based on the MAC-grid advection approach described in the SIGGRAPH 2007 Fluid Simulation course notes.
Feb 2012 – Simulation: Jello cube
Implemented in C++. This is a mass-spring damper system with Runge-Kutta integration capable of simulating a variety of spring forces. Rendered in Maya by importing the vertex data..
Oct 2011 – Volumetric render
Implemented in C++, using glut library.
Dec 2011 – 3D 建模: 角色 / 硫克(《死亡笔记》)
Oct 2011 – 3D 建模: 外骨骼 / 蝎子