WebDesign

Feb 2014 – Website: A fashion design studio

This is a site I designed and implemented for a fashion design studio in Beijing. I communicated with the client to get an idea of what their need is and designed the site from scratch. And made corresponding modification according to their feedback. The site is using Bootstrap framework.
PathTracer

Feb 2013 – Game: GPU Path Tracer

Implemented in C++, using CUDA
CockTailMaker

Oct 2012 – Game: Cocktail Maker

Implemented in Unity3D, scripted in C#
SmokeSim

March 2012 – Simulation: Smoke

Implemented in C++, semi-Lagrangian smoke simulator based on the MAC-grid advection approach described in the SIGGRAPH 2007 Fluid Simulation course notes.
JelloCUbe

Feb 2012 – Simulation: Jello cube

Implemented in C++. This is a mass-spring damper system with Runge-Kutta integration capable of simulating a variety of spring forces. Rendered in Maya by importing the vertex data..
3dModel_Ryuk2

Oct 2011 – Volumetric render

Implemented in C++, using glut library.
3dModel_Ryuk2

Dec 2011 – 3D 建模: 角色 / 硫克(《死亡笔记》)

参考图片来自网络上搜索到的手办,没有用布料模拟和毛发,所有都是多边形。

3dModel_scorpion _large

Oct 2011 – 3D 建模: 外骨骼 / 蝎子

学习3D建模软件Maya初期所建的模型,渲染的各种参数以及灯光设置也在学习中。